Battlefield is keeping its partnership with Nvidia.
EA and Nvidia have announced that Geforce will be the official GPU partner for DICE’s upcoming Battlefield 2042. This partnership means the multiplayer shooter will make use of some of Nvidia’s most advanced features.
Chief among those, of course, is DLSS, the company’s renowned AI-powered upscaling technology, which everyone’s been raving about for years. DLSS should make running the game at high framerates very manageable, particularly considering Battlefield 2042’s much bigger scale compared to past iterations.
Battlefield 2042 will also make use of Nvidia’s Reflex, the low-latency mode that optimises the rendering pipeline to create the lowest input lag. Reflex has been adopted by a number of competitive games, including Call of Duty: Warzone more recently.
Interestingly, the press release does not make any mention of ray tracing. Battlefield 5 was one of Nvidia RTX’s poster games, having been among the initial batch of big titles to support ray tracing. It’s not clear whether Battlefield 2042 will drop ray tracing, or if it will simply be announced at a later date.
Indeed, the game’s lack of a single-player campaign – typically intended as technical showcases for Battlefield – may have lessened the value of ray tracing somewhat. After all, multiplayer games don’t always benefit from the revolutionary tech.
Elsewhere in the same announcement, EA also confirmed that Xbox Series X/S is Battlefield 2042’s console partner. This isn’t surprising, of course, considering the gameplay trailer debuted on a Microsoft stage, and the fact Battlefield games have usually aligned with Xbox.
EA did not, however, announce any special bonuses for playing the game on Xbox. Call of Duty’s PlayStation partnership, for instance, grants PS4/PS5 players regular free cosmetics, and locks one mode exclusively to PlayStation for year.
We’ll no doubt learn more closer to Battlefield 2042’s launch on October 22.