Death’s Door guide: All shrine locations


Death’s Door can be hard to the low amount of vitality and magic you can have at once, but you can gain more of both by finding shrines. Shrines are hidden structures with monstrous faces found around the world, and they each give a crystal — pink for magic and green for health. Our Death’s Door guide will list out where to find all the shrines with maps.

There are 16 shrines throughout the game. Eight of them are for vitality and eight of them are for magic. To increase your health or magic bars, you need to collect four shards from shrines.

We’ve listed the shrines in the order you can access them below. Some of the shrines are in early areas, but require abilities that you don’t get until later.


Table of contents


Vitality shrine 1 of 8 (The Lost Cemetery)

A map of The Lost Cemetery by a lift with a green gem indicator to the left. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

The first shrine you can access is below a lift in The Lost Cemetery. When you get off the lift, walk north around the structure, and the camera will rotate, showing another path. Follow this path to grab your first vitality crystal.


Vitality shrine 2 of 8 (The Urn Witch’s Inner Furnace)

A split image showing where to find a missing platform in Death’s Door on the left, with a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

The second shrine you can get to is in the Urn Witch’s Furnace Observation Rooms. At the point where you are in the center of a room with three horned platforms, there is a fourth platform to the north. Shoot the platform with your bow and arrow to call it over. Ride it to the other side and follow the path for the shrine.

If you missed this going through the first time, you’ll want to head to the Urn Witch’s Inner Furnace door and go south, past the entrance where she was holding Pothead captive.

Vitality shrine 3 of 8 (The Estate of the Urn Witch)

A split image showing an unlit fire pit on the left with a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In the Estate of the Urn Witch (the garden part, not inside the Ceramic Manor), there is a set of fire pits. You can find them to the south east of her manor entrance. Light up these up using your fire ability and drop into the newly revealed hole to get to the shrine.

Vitality shrine 4 of 8 (Overgrown Ruins)

A split image showing a cliff with a sewer lid-like circle on the ground on the left and a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In the northeast of the Overgrown Ruins, there’s two tunnel caps. Dive into one and follow the tunnel to get to a cave with the shrine inside.

Vitality shrine 5 of 8 (Mushroom Dungeon)

A split image showing an opening in a dungeon wall on the left and a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

The fifth shrine is in the Mushroom Dungeon, specifically in one of the rooms where you fought swarms of enemies from red doors. You can access this area by taking the western door in the room that has the Hall of Doors door. In the top corner, there’s a breakable wall that you can blow up once you get the bomb skill. Inside a short puzzle that requires you to quickly light fire pits with your fire ability. After completing this, you’ll get access to the shrine.

Vitality shrine 6 of 8 (The Lost Cemetery)

A map of The Lost Cemetery in Death’s Door of a roundabout path with anchors that lead to a green shrine. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

Once you get the hookshot, head back to The Lost Cemetery. There’s a hookshot anchor behind the initial door from The Grove of Spirits. This will lead you around the southern part of the map and to a vitality shrine.

Vitality shrine 7 of 8 (The Stranded Sailor)

A split image that shows a dock to hookshot to on the left and a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

Southwest of The Stranded Sailor, there’s a path to hookshot to. You’ll need to take out several enemies, all while dodging the gas bombs from one of the cannon-wielding guys from the Urn Witch’s Laboratory. After you defeat them, you’ll get access to a vitality shrine.

Vitality shrine 8 of 8 (The Camp of the Free Crows)

A split image showing the entrance to an icy challenge on the left with a vitality shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

The last shrine is arguably the toughest. Outside of the Old Watchtowers and the Camp of the Free Crows, there’s a path outside to the south. This path leads you to a slippery challenge that requires you to quickly hookshot anchors while activating platforms. It can be tough to get through as you’ll probably fall off the cliffs and miss the timings many times, but once you get through it, you’ll have access to the last vitality shrine.

Magic shrine 1 of 8 (Estate of the Urn Witch)

A split image with a garden secret path on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

The first magic shrine you can access is in the Estate of the Urn Witch (again, in the garden area). From right outside the entrance to the Ceramic Manor, you can go north to a seemingly dead end. However, there’s a cut in the hedges that allows you to travel through the bushes to the bricked off part of the map. Go beyond the manor in the top corner and the camera will rotate, showing a new path to the shrine.

Magic shrine 2 of 8 (Urn Witch’s Ceramic Manor)

A split image of a bathroom with shiny floors on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In the Urn Witch’s Ceramic Manor, you’ll encounter a bathroom if you go west from the lobby. The bathroom will have very shiny floors where you can see the reflection of two vases and a door. Hit where the vases would be according to the reflections to break them, and enter where the door appears to access the shrine.

Magic shrine 3 of 8 (The Lost Cemetery)

A map of The Lost Cemetery in Death’s Door of a winding mountain path that leads to a cave. A red shrine sits on top of a cliff. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

Once you get the fire ability from The Urn Witch’s Ceramic Manor, you can access the northern part of The Lost Cemetery. Use the fire spell on the lantern to unlock the route to The Stranded Sailor. If you head south down the ladders along the path, you’ll enter a cave. In the cave, you’ll have to fight a big enemy before you can access the exit. Once you exit, follow the path to a shrine.

Magic shrine 4 of 8 (The Stranded Sailor)

A split image that shows a blocked off icy path on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

Once you get to The Stranded Sailor, you can climb up the mountain to the north. Continue on the path to the north and climb up the nearby building. Destroy the ice blocking the path and the camera will rotate to show a new path. Take the ladder down and dive into the manhole cover. Follow this path to get to a magic shrine.

Magic shrine 5 of 8 (Overgrown Ruins)

A split map showing a cliff ledge on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In the Overgrown Ruins, head south from the Village Settlement until you see a break in the wall railing that allows you to jump down. Once you do, the camera will rotate and the path will reveal a shrine.

Magic shrine 6 of 8 (Flooded Fortress)

A split image showing a secret path on the left and a magic shrine on the right Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In the Flooded Fortress, there’s a path on a wooden bridge that leads northwest. It seems to lead to a dead end, but if you fire an arrow through the stone arch, it will reveal a bridge that will lead you to the shrine.

Magic shrine 7 of 8 (Overgrown Ruins)

A split image showing a hookshot anchor in water on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

Once you get the hookshot, you can access a magic shrine in the Overgrown Ruins. From the area the gondola drops you off, there’s a northern path that you can hookshot to. Hookshot along, use an arrow to activate the glowing pink mechanism, and hookshot to the next area. You’ll need to fight a series of enemies that emerge from pink doors. Once you do, climb up the newly revealed path and get your shrine.

Magic shrine 8 of 8 (Castle Lockstone)

A split image showing where to hookshot in on the left and a magic shrine on the right. Graphic: Julia Lee/Polygon | Image sources: Acid Nerve/Devolver Digital

In Castle Lockstone’s main entrance area, head to the northwest path and climb the ladder to the west. Keep following the path until you get into the room with several anchors for your hookshot. Shoot on to the closest floating platform with the anchor and then shoot into the nearby keyhole window to the north. This will hook you and you’ll go into the hole and there’s a hidden switch inside. Flip it and hookshot to the gate that opens to get your shrine.