Final Fantasy VII: Revelation is set to launch simultaneously across all platforms on 8th April 2027, making it the third entry in Square Enix’s Remake trilogy and the first to arrive on Switch 2 from day one. That’s a remarkable turnaround when you consider that at the start of 2026, not a single Final Fantasy VII Remake title existed on Nintendo’s hardware. Now, two games are already there, and the third is coming fast.

After spending roughly 50 minutes with Revelation at a recent Square Enix event, playing on PS5, one thought kept surfacing: this game could push the Switch 2 to its absolute limits, and maybe beyond them.
A Trilogy Finale That Goes All In on Open World Design
Revelation is the concluding chapter of the iconic RPG story, and trilogy director Naoki Hamaguchi has made no secret of what sets it apart from its predecessors. In virtually every presentation and trailer, Hamaguchi has highlighted the game’s open world as its defining feature. Having now seen it in action, it’s hard to argue with that emphasis.

The preview session dropped straight into Chapter 4, handing over full control with no clear destination in mind. The first thing available to explore was the Highwind airship, and just navigating that alone made the scale of Revelation immediately apparent. Oceans stretch out in every direction, and the landmasses below are loaded with both main quest content and side activities. Within minutes, choice paralysis set in.
Square Enix staff at the event noted that there was over 20 hours of content available from the point the session began. With only 50 minutes on the clock, covering even a fraction of it wasn’t realistic.
Exploring Wutai and the Gongaga Jungle

Dropping from the airship over the Gongaga jungle was one of the session’s standout moments. In a move reminiscent of Tears of the Kingdom’s sky-to-surface dives, control shifted from air travel to ground exploration as the landscape loaded in below. The transition was fast, though the enemies in that area were well out of range for an early-session character, as a ‘Caution’ gauge made clear. After summoning the Highwind again via a brief loading screen, the focus shifted to following the main quest on Wutai, Yuffie’s homeland.
Wutai is the kind of location that immediately grabs attention. Wrapped in a conflict between the Wusheng Loyalists and the interim government, the island’s jungles and villages give the area a distinct identity. The main quest sent the party into those jungles to investigate what the Kurisagi Corps were doing, but before long, a flood of side quest markers blanketed the navigation bar.

One of those side quests, the Wutai ‘Picture Purr-fect Photo Event’, involved tracking down sleeping cats across the area, including some perched on rooftops that required the new grappling hook to reach. It’s exactly the kind of optional content that’s easy to dismiss and then lose an hour to. The combat, particularly with Vincent and Cid joining the party for the first time in the trilogy, continues to hold up well and keeps exploration engaging rather than repetitive.
Why the Switch 2 Version Is Worth Watching Closely

The concern isn’t coming from nowhere. When Final Fantasy VII Rebirth launched on Switch 2 in June, it delivered a solid experience with some expected visual and performance compromises. The open-zone Grasslands area translated reasonably well, but questions lingered about how the game would handle its denser, more demanding sections. The answer at launch was ‘well enough,’ which for a portable version of that scale of game was genuinely impressive.
Revelation, though, makes Rebirth look like a proof of concept by comparison. The scope here is on a different level entirely. The Highwind’s aerial traversal, the large landmasses packed with content, the speed at which the world loads during transitions – all of it is asking a great deal of any hardware, let alone a handheld-first system.

Square Enix has already shown it’s capable of delivering strong ports to Switch 2. Both previous entries in the Remake series have landed well on the platform, and the development team has every reason to want Revelation to maintain that standard for the trilogy’s conclusion. Nobody wants the finale to be the weakest link.
What to Realistically Expect

Switch 2 ports of demanding games have occasionally produced results that surprised even skeptical observers. The hardware is more capable than the original Switch, and developers who commit fully to optimization can extract a lot from it. The question with Revelation isn’t whether Square Enix will try, but whether trying will be enough given how aggressively the game leans into its open world ambitions.
Details on what specific technical adjustments the Switch 2 version will make are not yet available. What is known is that the game launches across all platforms simultaneously on 8th April 2027, meaning Switch 2 players won’t be waiting for a delayed port – they’ll be playing day one alongside everyone else.

That simultaneous launch is a statement of intent from Square Enix. Whether Revelation on Switch 2 ends up being another ‘well enough’ achievement or something more, fans of the trilogy on Nintendo hardware won’t have to wait long to find out. April 2027 is closer than it sounds, and the previews between now and then will tell a lot about where the port stands.