Epic Games are thecompany, sure. But on the developer side of things, they’re the Unreal Engine company – and while Fortnite is obviously made using that base, the two rarely overlapped if you weren’t actively employed to work on the battle royale. Next year, however, Fortnite players will be able to spice up their creative maps with custom models, bespoke scripts and editable maps using Unreal’s toolset.
As spotted by RPS fanzine, Epic devs unveiled the new features in Unreal Engine’s , crafting a shrine to Fortnite’s hellish timecube Kevin in the new tools.
— Lucas7yoshi – Fortnite Leaks (@Lucas7yoshi)
Epic boss Tim Sweeney also chimed in to remind viewers that Fortnite will be moving tosometime next year, complete with all its ray-traced bajillions of polygons. While I live in fear of Fortnite-style visuals being smashed with photorealistic assets, Sweeney is excited to see what comes out of that experimentation.
I’m extremely curious to see how much scope there is in this kind of custom editing. For now, it seems to sit somewhere in between the closed box of Fortnite’s current creative mode and the more open-ended mod tools of things like Half-Life, or even the older Unreal Tournament games. I want to know if there’s room for a brand new genre or game to really break out here.
I’ll suppose we’ll find out once Epic have worked out the moderation kinks and brought these new features to light sometime next year.