On Feb. 28, 2023, Bungie will release Destiny 2: Lightfall, the shared world shooter’s largest content drop since last year’s critically acclaimed The Witch Queen expansion.
Preparing for these large add-ons can be a hard and confusing process, so in this Destiny 2: Lightfall preparation guide, we’ll break down everything you should know about what’s leaving the game and tell you everything you need to know to best prepare for Lightfall.
How to prep your Destiny 2 character for Lightfall
One of the best ways to prepare for a new season or expansion is to start saving up on materials and bounties. There are a few community-made tools that can help you prepare, like the amazing Destiny Recipes. Log in with your Destiny 2 account, and this tool will help show you the materials, bounties, and vault space you have, thus giving you a target to aim for. Below we’ll break down the major categories of this checklist to help give you an idea of what to stockpile before Lightfall.
Unlike in previous years, you can no longer acquire Planetary Materials, so we don’t recommend you save them. If you still have some, they’ll be great to turn into Glimmer at Rahool, but you do not have to worry about saving them up.
Materials in Destiny 2 serve a wide variety of purposes from upgrading weapons and armor to purchasing weapons and armor from a vendor like Banshee-44. Going into a new expansion, you want to start with as many materials as you can — however much you think you’ll need is less than you really need. Starting out with a large stockpile of materials can help delay the need to go out and hunt for them. You want to spend the first days or weeks of the expansion focusing on the new content, so get as much of each material as you can so you can focus on everything new. Destiny Recipes’ Pre-Seasonal Checklist gives a great breakdown of what materials you want, and how many of each material to get – they can be found under the “Resources” section. We agree with their goals, so we suggest targeting the following:
- Legendary Shards: 3,000
- Upgrade Modules†: 25 (a full inventory)
- Ascendant Shards†: 10 (a full inventory)
- Enhancement Prisms†: 50 (a full inventory)
- Enhancement Cores: 200
- Glimmer‡: 200,000
† We suggest that you have a full inventory of these items, but you can also store them in your postmaster. The amount that each of your characters can hold in their inventory is the same amount you can store in each of your postmasters, meaning that the inventory cap of 10 Ascendant Shards is the same per postmaster: 10. This means you can hold a total of 40 Ascendant Shards across your inventory and three postmasters. For all of these materials, when your inventory is full, they will automatically go to your postmaster and can stay there until you need them.
‡ You need Glimmer for almost everything in Destiny 2, so having as much as possible is the way to go. You can store Glimmer by buying certain ships and sparrows from collections, you can keep them in your vault and dismantle them when you need some extra Glimmer. For example, you can purchase the Otherside sparrow for 7,500 Glimmer and 5 Legendary Shards. When you dismantle it, you will get back 5,000 Glimmer and 5 Legendary Shards. This means if you were to have 50 of these sparrows across your inventory and vault, you would have an extra 250,000 Glimmer that you can break out when you need to.
Saving bounties is tedious and not for everyone. It allows you to get a head start on the season pass and on the new artifact, but it’s not really going to hold you back past the first couple of days. Prominent community members Skarrow9 and Kimo made a very handy spreadsheet that you can use to keep track of all the bounties you should be saving, we’ll break down the different types of bounties and what you want to prioritize below. You can watch Skarrow9’s YouTube video going over bounty prep and the spreadsheet here:
If you do want to save bounties, you want to optimize which ones you go for. The bounties that you want the most are the weekly bounties — these give the most XP and have the label XP++. You can currently save 26 weekly bounties, as follows:
- 8 Weekly Clan bounties†
- 7 Dreaming City bounties†
- 4 Europa Weekly bounties†
- 2 Weekly Moon bounties
- 2 Nightmare Hunt bounties
- 2 Cosmodrome bounties
† These bounties are on a rotation so not all of them will be available at one time; for example, the four total Europa weekly bounties are spread out over three weeks. Every week, there is a general Europa bounty for completing Lost Sectors, Patrols, and other small missions like. There is also one bounty per Empire Hunt available each week. The earlier you start hoarding, the more weekly bounties you can save. Each of the six weekly Ascendant Challenges in the Dreaming City has a bounty associated with them (as of publishing, we are less than six weeks away from Lightfall – but it’s worth starting now if you haven’t already.)
After weekly bounties, you want to fill up your remaining inventory with daily bounties, not repeatable bounties, since those do not give as much XP. You’ll want to try to save seven bounties from each vendor of the three primary playlist activities: Crucible, Vanguard Ops, and Gambit. This will get you almost all the way toward completing the weekly challenge of completing eight bounties. You want to only save seven because if you complete that bounty challenge too early, the light level of the gear you receive will be too low to be useful. Wait to complete these challenges until after you complete the campaign and reach the game’s soft power cap, which will be revealed in the coming weeks as the expansion approaches.
Because you’re prepping for a new expansion, there are bounties that will not be available to turn in when Lightfall starts. These bounties include anything from one of the seasons (see more about the seasons below) and anything from any event such as “the Dawning” or “the Festival of the Lost.” Any bounties from these sources will get removed from your inventory before you log in for Lightfall.
Keeping your vault clean is something few of us like to do, but it is a necessary step in preparing for a new expansion — you’re going to need space for the multitude of new items you’re about to receive. There are many things to think about when cleaning your vault, and we’ll break down a few of them here. For even more advice, we recommend Datto’s video about the topic.
Our biggest tip when it comes to keeping your vault clean is to use a tool like Destiny Item Manager (DIM), which allows you to organize your inventory outside of the game. DIM is packed full of amazing features that not only help keep your vault clean but streamline playing the game as well. DIM’s primary feature is to help move items between your characters and the vault, but it can also do more.
The easiest way to keep your vault clean with DIM is to label items. You can label items as: save, junk, infuse, favorite, or archive. This pairs well with DIM’s powerful search feature, which allows you to search for items using a variety of criteria, including being able to search for a particular tag.
Selecting items to label as junk is hard. Here are a few simple questions to think about when cleaning your vault:
- How often do I use this item?
- Does this weapon/this weapon’s kill tracker mean something to me?
- Is this the only weapon of this archetype/element I have?
- Is this the best PvP/PvE role I have of this weapon?
- Can I use this armor to make a good loadout?
Lastly, you can cut down on the amount of armor in your vault by using a tool like D2 Armor Picker. This tool helps you create the best loadout using a variety of variables that you can control, such as what class you want to work on, which exotic to use, and even how much of a certain stat you might want.
Everything leaving Destiny 2 on Feb. 28, 2023
The launch of Lightfall will see some content enter the Destiny Content Vault — the removal of certain activities and/ or locations that may return at a later date. Luckily, Bungie isn’t removing as much as it did with Beyond Light or even The Witch Queen. This year, we’ll only lose the content from seasons 16 through 19.
Below we will break down everything that is leaving and let you know what to look out for.
A note about Destiny 2’s seasonal weapons
All of the weapons that are directly tied to a season, i.e. not world-drop weapons, are craftable. They all require five deepsight patterns to complete, so if you are behind, it is likely best for you to try to get a good roll rather than trying to craft them. Crafted weapons are only marginally better than their non-crafted versions, so focus on just getting the gun rather than crafting it. If you do want to focus on crafting a particular gun, each of the seasons has an upgrade you can obtain at the seasonal vendor in the HELM that makes the first weapon you purchase from that vendor each week a Deepsight version. Starting Jan. 31, you’ll be able to focus one Deepsight weapon per day rather than per week as outlined in the 1/26/23 This Week at Bungie.
Season of the Risen
The Season of the Risen sees the Vanguard and Caiatl team up to prevent Savathun’s Lucent brood from spreading across the galaxy. This season also brought with it the Void 3.0 subclass overhaul. The primary activity from this season is PsiOps Battlegrounds.
The seasonal weapons from the Season of the Risen are all pretty good, but we think there are four that stand out.
- Under your Skin: Void bow – This bow can roll the great combo of Archer’s Tempo and Explosive head. It is one of the best legendary bows that you can get in the game.
- Piece of Mind: Kinetic pulse rifle – This pulse has great roles for PvE and PvP. If you want one for PvE, you want to look for Overflow and focused Fury. If you want one for PvP, you want to look for Perpetual Motion and Moving Target.
- Thoughtless: Stasis sniper rifle – This is one of the best snipers for boss damage, look out for Overflow and Focused Fury.
- Explosive Personality: Solar grenade launcher – This is currently the only Solar Wave Frame grenade launcher in the game. The rolls are not outstanding but look for Auto-Loading Holster and either Frenzy or One for All.
The Risen title
All of the Triumphs associated with the Risen title are getting vaulted when Lightfall starts. If you need help, follow our Risen Title guide.
Dead Messenger and its Catalyst
The Exotic mission that contains Dead Messenger, “Vox Obscura,” launched with The Witch Queen but was actually part of the Season of the Risen. Because of this, it is likely to go away when Lightfall Launches. If you want more information, follow our Dead Messenger guide.
Season of the Haunted
The Season of the Haunted sees the return of Calus and his Leviathan ship, though it is now corrupted with Nightmares. We work with Eris Morn to prevent Calus from accessing the Lunar Pyramid ship and releasing more Nightmares. This season also brought with it the Solar 3.0 subclass overhaul. The primary activity from this season is Nightmare Containment.
There are two sets of craftable weapons from the Season of the Haunted, the seasonal weapons and the Opulent weapons. The Opulent weapons are all pretty good, but the same cannot be said about the seasonal weapons. Our four standouts across both sets of weapons are:
- CALUS Mini-Tool: Solar sub-machine gun – This weapon is one of the best in the game because of its ability to roll Incandescent. The perk options in the first column are only ok, but something like Grave Robber is a great choice, especially for Solar Titans that take advantage of their throwing hammer.
- Austringer: Kinetic hand cannon – If you are looking for a PvP hand cannon, it is harder to get a better weapon than this. Eye of the Storm and Rangefinder make this 140 a top choice for PvP.
- Bump in the Night: Stasis rocket launcher – This weapon stands out for boss damage due to its ability to roll Chill Clip, this in combination with a Galajhorn provides massive boss damage and excels in fights like the Daughters from Kings Fall or Taniks from the Deep Stone Crypt.
- Hollow Denial: Void trace rifle – This is currently the only Void legendary trace rifle in the game. Trace rifles are criminally underrated and this weapon could be a standout come Lightfall. Look for a roll with Repulsor Brace or Killing Tally.
The Reaper title
All of the Triumphs associated with the Reaper title are getting vaulted when Lightfall starts. If you need help with these Triumphs, you can follow this great video guide by This Week In Video Games here.
Season of Plunder
The Season of Plunder sees us work alongside the Eliksni to prevent Eramis from collecting the Relics of Nezarec and using them against us. This season also brought with it the Arc 3.0 subclass overhaul. The two primary activities this season are Ketchcrash and Expedition.
There were only six weapons that came from Season of Plunder, but a lot of them are solid picks because of their perk pools.
- Tarnished Mettle: Arc scout rifle – This Arc scout can roll with Voltshot, one of the best perks in the game when it comes to general fighting and ad clear. Try to find one with Rapid Hit as well and you’ll have yourself an amazing weapon to pair with an Arc 3.0 subclass.
- Blood Feud: Stasis submachine gun – This weapon stands out because of the recent buff to Ambitious Assassin on primary weapons. It now gives them up to 150% more ammo in the magazine, which paired with Frenzy makes this a great primary weapon.
- Brigand’s Law: Arc sidearm – This weapon stands out for the same reason Tarnished Mettle does, the Voltshot perk. Look to pair that with Feeding Frenzy in the first column.
- No Reprieve: Stasis shotgun – Should slug shotguns come back into the meta for boss damage, this weapon’s ability to get Surrounded makes it a top choice. This shotgun also excels in general play and is all-around a good pickup.
The Scallywag Title
All of the Triumphs associated with the Scallywag title are getting vaulted when Lightfall starts. If you need help with these Triumphs, you can follow this great video guide by StrawDesertHD here:
Season of the Seraph
The Season of the Seraph sees us try to rebuild the Warmind Rasputin to prevent the forces of Xivu Arath from gaining access to the Warsat network. The primary activity from this season is Heist Battlegrounds.
Season of the Seraph came with ten craftable weapons, six that are linked to the season, and four are returning IKELOS weapons. Here are our top four to take a look at.
- IKELOS_SMG_V1.0.3: Arc submachine gun – This weapon can roll with Voltshot and it is certainly a great choice, but some chose to go with Frenzy instead. Both options are great, and this weapon is certainly worth getting before Lightfall.
- Disparity: Stasis pulse rifle – This weapon has all the favorite perk rolls for PvE and PvP. Rapid Hit is great for both, and you want to look for Kill Clip or Desperado for PvP, and Frenzy for PvP.
- Retrofit Escapade: Void machine gun – A new perk with this season, Target Lock, makes this weapon deal massive boss damage. That perk along with Fourth Time the Charm looks to be one of the best DPS options for Lightfall.
- Judgment of Kelogorath: Solar glaive – The fight Glaive of its archetype, this feels great to use. Look for the new perk Close to Melee to give yourself a great increase in your damage when chaining melee and projectile kills.
The Seraph title
All of the Triumphs associated with the Seraph title are getting vaulted when Lightfall starts. If you need help with these Triumphs, you can follow this great video guide by This Week In Video Games here:
Revision Zero and its Catalysts
Similar to Dead Messenger, Revision Zero comes from an Exotic mission, “Seraph Station.” It is an Exotic pulse rifle that is craftable and has four different catalysts. If you want more information, see our Revision Zero guide.