Managed to snag yourself one of those fancy new Nvidia 30-series cards? Looking for something to really put it through its paces? Well, lucky for you, graphical powerhousehas finally taken its RTX ray-tracing support out of open beta. Now, anyone and everyone can give the block-busting builder a ridiculously shiny makeover, assuming their PC is packing the power to run it.
I actually have nabbed myself an RTX card (a 20-series, mind) since. And you know what? It looks… fine. It looks fine.
To help show this all off, this week’s release also comes with new RTX-enabled worlds. Colosseum lets you explore a dusty Romanesque landscape rendered with lush natural lighting, while a second, Dungeon Dash, is set to arrive sometime “soon” and includes 10 of those aforementioned dungeons to dash through. And then there’s all the maps included over the beta – interdimensional portals, cyberpunk cities and Mediterranean islands. Unfortunately, you can’t turn any old world into an RTX-enabled one without a bit of tinkering, as explained on the.
But then, I’m not entirely sure I’m that bothered. I think my problem with it, in motion, is that it’s still Minecraft. While I’m generally not fussed with raytracing generally, I loved its use in– a game that, thanks to its shattering structures and billowing smoke clouds, feels like it couldn’t be rendered any other way. Ray-traced Minecraft looks nice, but not meaningfully nicer than any number of shader packs that attempted to fake the same thing.
It’s a neat new way to look at Minecraft, though, and a no-brainer to try out if you’re sporting the hardware for it. I can’t say I don’t still wonder whatwould’ve looked like with realistic reflections…
Disclosure: Yes, I used to work on Minecraft’s console ports and yes, some of the stuff I made is in the Windows 10 version. It’s been a long time. We’ve all changed. Minecraft has changed. I’ve changed.